Interactive communication is a process by which information is exchanged in such a manner that involves the actions or input of its recipient(s). Recipients of such communication are afforded the freedom to explore multi-dimensions of context and related conveyances in the privacy of their own browsing—catalyzing deeper, more authentic exploration of the topics discussed. [1][2] The interactive communication process is @agnostic to other communication; it is not necessary that all parties to a conversation be using an interactive process. The freely navigable output of this process is most often compared to a @Choose Your Own Adventure, the children's novel series. Further, the @chunking of information in this process enables conveyances to be reused in future conversations—called @Contextual Augmentation. Thus, communication through an interactive platform, like @MythOS, compounds over time—creating a communicator's @Digital Twin.
References
Contexts
- #what-is-mythos (See: @MythOS)
