Brad Fotsch is a music and audio professional with extensive experience in the video game industry. Since 2022, he has served as Senior Music Experience Designer at Epic Games, working with the Harmonix team on unannounced projects. Previously, he spent nearly a decade at Funomena (2013–2022) as Audio Director, where he oversaw sound design across multiple platforms including Oculus, Vive, PlayStation 4, iOS, Unreal Engine 4, and Unity. His work on the game Wattam earned recognition with a BAFTA nomination for its innovative music system. Between 2019 and 2020, he contributed to WEVR as Audio Director for Jon Favreau’s virtual reality title Gnomes and Goblins. Earlier, at Electronic Arts (2006–2013), he directed audio for Steven Spielberg’s Boom Blox series and Command and Conquer: Free-to-Play, and served as Sound Designer for Medal of Honor: Vanguard. He also led audio on Capcom’s Final Fight: Streetwise (2005–2006). Alongside industry roles, he taught at Berklee College of Music, creating the course “Game Audio Production in Wwise,” and is an alumnus of Berklee’s Music Production and Engineering program (2000–2004).
I was introduced to Brad through his wife, 📝Lauren Brown, and the 📝Original Muscle Beach community.
